Jamie Christopherson on Metal Gear Rising and composing to order

19 April 2013, 10:18 | Updated: 19 April 2013, 10:21

Classic FM's Sam Pittis chats to Metal Gear Rising: Revengeance composer Jamie Christopherson about his new score for the enduring video game series, as well as video game music's place in the industry.

Every inch the modern jobbing composer, Jamie Christopherson has adapted his craft to suit the digital landscape. After a classical training, he has worked extensively on video game soundtracks (he worked on two game versions of the Lord Of The Rings movies, originally scored by Howard Shore), movies and even movie trailers.

His latest project, the soundtrack for the hotly anticipated latest instalment in the popular Metal Gear series of games, has perhaps taken him the furthest out of his comfort zone - it's a darkly electronic, even metal-influenced work. But as Christopherson reveals to Classic FM's Sam Pittis, it's all informed by his classical training.

Christopherson also chats about how modern composers work, what projects are available to them and, crucially, how to satisfy the creative impulse when you're working for someone else.

Listen to the interview below.